Imagine a futuristic game set in an alternate dimension where you gain access to melee weapons and awesome high-tech military guns where you face off against monsters and other-worldly beasts. Sounds pretty intense, eh? Well, that’s the general premise for Immortal Unchained, another one of those Soulsborne games that tries to focus on hard-as-nails gameplay and a grimy environment where the story unfolds based on exploration and player-driven investigation. The only problem is that Immortal Unchained didn’t quite manage to fulfill it’s entire potential.
This is another one of those games where the scope and potential didn’t quite match up with the actual gameplay and execution. Extinction is a third-person hack-and-slash title from Maximum Games and Iron Galaxy. It sports sandbox-style gameplay where players take on the role of a lone legend warrior intent on saving the last bastion of humanity from an onslaught of giant, destructive ogres. Imagine a Western take on the popular Attack on Titan.
Here’s a game that kind of came out of nowhere. It’s the spiritual successor to the now defunct Evolution Studios’ MotorStorm franchise that first appeared on the PlayStation 3. The hook for this game is that you don’t race for laps, you race to destroy the opposing team on the track, or to knock them out via checkpoint elimination. This means you have to utilize tag-team moves with your teammates, and crush, jump, shunt, and bump your way to victory. The concept is totally radical for a racing game, but it kind of comes up short in a few key areas.
Just Cause 4
I didn’t think it was possible but Avalanche Studios managed to make the Just Cause series both better and worse with each outing. The series has one of the most uneven standards of quality in all of gaming. The latest outing for the game makes some awesome improvements, such as dynamic weather storms, improved vehicle handling, all new physics-based gadgets, and tons of ways to cause explosions. Sounds like an awesome experience, right?
I liked the Darksiders franchise. It’s a stark departure from every other third-person game out there due to its mixture of other-worldly fantasy with a completely comic-book inspired take on Armageddon. The first two games had similar themes but were starkly different in how they were executed, and the third game attempts to deliver its own take on the franchise, but seems to come up short of what it could have been. The game moves at a rapid clip, and there’s no downtime or slog-fests, which is a definite upgrade over Darksiders II. There’s also fewer annoying puzzles and more platforming.
Shadow of the Tomb Raider
Eidos Montreal decided to take a crack at Tomb Raider after Crystal Dynamics pumped out the previous two games. The third and final outing of Lara Croft’s origin story fell kind of flat, though. While the graphics showed moderate improvements and hints at the traditional Lara reared its head near the end of the game, the biggest problem was that there were a lot of steps taken backward with Shadow of the Tomb Raider as well, including the areas being less expansive than Rise of the Tomb Raider, which felt like a truly large and massive open world.
It was obvious that this game would be here, right? Why wouldn’t it? It’s DICE’s most ambitious Battlefield yet and yet at the same time it’s the studio’s biggest failing in terms of community feedback and reactions. Running on the latest iteration of the Frostbite, the game sports the most advanced graphics that DICE has produced to date, with all new features, such as the Battle Royale mode and a completely new set of War Stories.